
I have considered the idea that if The Lost Canals becomes widely played, I may develop an Episode 1 version, where Freeman helps the resistance escape C17 and reach white forest which ties in with the final chapters of EP2.

Luke "Lukeme99" Kyriacou - Lead Developer.This mod does feature custom programming but I have not used this in conjunction with perforce, as it uses ProMod. This Mod currently requires Half-Life 2 and Episode 2 Engine, as the separate flashlight charge will play a key part in the timeline.


Some of the added content includes use of extra weapons, I plan on possibly adding the Alyx Gun and Annabel, but am sure of including use of the stun-baton (stunstick) and as there is a hud icon for an MP5, why not add one of them as well? I also have decided to have some multi front battles which could include the Rebels, the Combine, the Xen world creatures (Zombies, Vorts) and even "Natural Hazards" like Antlions.ĭue to this mod running on my unreleased " ProMod" engine base, it will feature extra weapons, including: Half-Life 2: The Lost Canals Is a short Half-Life 2 Mod that follows Gordon Freeman as he makes his way through the canals of City 17 and closely follows and helps the resistance fight the ever increasing threat of the combine, and other hazards.
